Scholar Final Fantasy Guide

Scholar Final Fantasy Guide – The Pen Is Mightier Than The Sword

Latest posts by Murillo Zerbinatto (see all)

Final Fantasy should be a union because how much this franchise struggles to invent and delegate new Jobs is no joke. Bad humor, sorry. But it’s the truth. If you have played plenty of games, you see how Final Fantasy is always brainstorming to create new gameplay features to entertain its player base with novelty. Final Fantasy Jobs are their go-to for innovation.

It’s no wonder it gets increasingly harder to innovate after sixteen mainlines and countless spinoffs. Every once in a while, the game slips up, designing some Jobs that are just a mashup of others or a different skin that performs the same effects. The Job in discussion this day, Scholar, had this bumpy start.

The Scholar was a little of everything and a lot of nothing. Lorewise they are warfare specialists who use their studies to exploit enemies’ weaknesses and favor allies.

However, their spells were derived from other Jobs, which is something the Red Mage already does very well. With the online games, Scholar got a rebranding and began to shine on their own. Analyze and study this Scholar Final Fantasy Guide on how sticking your faces in the books can help you become the world’s savior.

Traits of a Scholar

Final Fantasy Scholar
A Scholar’s book improves both their strength and intelligence.

Scholar was born in Final Fantasy III and had two abilities, Scan and Peep, which analyzed the enemy’s weakness and HP, respectively. In the re-releases of the third game, their ability mingled into Study, but the effects were similar.

The Job was most recognized in the online games Final Fantasy XI and FFXIV. In the former, Scholars weave White and Black Magics and can use their Grimoire to buff one school over the other. In Final Fantasy XIV, the Scholar is one of the MMORPG’s healers.

  • Japanese Name: 学者, Gakusha, which means scholar; academic; scientist.
  • Main Weapon: Books.
  • Games Appearances: Final Fantasy III, Final Fantasy XI, Final Fantasy XIV, and Final Fantasy Tactics A2.
  • Armor: Usually wears cloth armor and robes with a design similar to an academic dress. In Final Fantasy XIV, they wear armor and accessories with the “of Healing” suffix.
  • Role: Magical DPS in Final Fantasy III and XI. Healer on Final Fantasy XIV.
  • Notable Scholars: Surito Carito, Erlene

How to Unlock Scholar in Final Fantasy III

Final Fantasy Scholar
Definitely the most adorable Scholar version. – Image from Fandom.

In Final Fantasy III, we unlock new Jobs for our beloved Onions Knights each time we find a crystal. The Scholar comes in a bundle with others when we locate the Fire Crystal in the Molten Cave.

In the SNES version, the Scholar can use the abilities Scan and Peep to analyze the enemy’s weakness and HP, respectively. They wield tomes, which have relatively high damage and elemental properties. Yet, being a Scholar is not a good job choice in front of the others available.

In the 3D remake of Final Fantasy III, Scholar gains the use of White and Black magic up to level 3. The abilities Scan and Peep turn into Study, inflicting the same result plus removing beneficial statuses from the studied enemy. In addition, the Scholar has Item Lore, which doubles the effect of any item used in battle.

Finally, in the FFIII Pixel Remaster, they kept the Study from the remake and changed the Item skill name to Alchemy, increasing the effects of items highlighted when browsing through them. While the Pixel Remaster tried to remain faithful to the original SNES version, changing Scholar proves that Square recognizes it was an underwhelming job.

How to Unlock Scholar in Final Fantasy XI

Final Fantasy Scholar Guide
In the online version, Scholar took up some White Magic classes.

Players interested in Scholar need to own the MMO’s fourth expansion, Wings of the Goddess. In it, players travel to the past, 20 years before the original game, and visit the Crystal War. In that event, Scholars were prevalent with their warfare skills, something mildly important when you are on a war footing.

Then, have a Job level 30; otherwise, you will not be able to start the quest. I recommend going as a Black Mage, Red Mage, Summoner, or Blue Mage since it will hasten the process. Also, bring 12 sheets of Vellum, easily bought at the Auction House.

When making the trip down memory lane to the Crystal War, go to the Norvallen Front map and then to The Eldieme Necropolis. Talk to Erlene in the J-8 map location and start the quest “A Little Knowledge.” She will ask for 12 sheets of Vellum, which you’ll have since you followed my instructions diligently. Then, she will ask you to produce an arcane tap and talk to her. This means using one of the one-hour cooldown Jobs abilities mentioned above.

Black Mage, Blue Mage, Red Mage, and Summoner should use Manafont, Azure Lore, Chainspell, or Astral Flow, respectively. Talk to Erlene while the ability’s effect is active, and she will give you a Grimoire, allowing you to assume the mantle of a Scholar.

Scholar Lore in Final Fantasy XIV

Scholar Lore in Final Fantasy XIV
While mainly a healer, the Scholar arsenal still packs some punches.

During the Fifth Astral Age, preceding the Great Flood, there was the War of the Magi. The Black Mages of Mhach, the White Mages of Amdapor, and the mages of Nymian clashed for reasons as yet unknown – but probably driven by the Ascians.

I hope this event will be explored in future expansions since it encompasses a big chunk of FFXIV’s world lore. I bet Square Enix will add this storyline alongside the Voidmage job release, which may or may not be a personal delusion. If it isn’t, you heard it here first.

The Black Mages employed their destructive arsenal and an army of void monsters to control the warfield; the White Mages developed light spells and created golems to counter the Black Mages; the Nymian mages were at a disadvantage when it came to spellpower and had to get creative.

To combat his opponents, Nym took his scarce mages and had them study war strategy to maximize the output of their army frontline warriors.

Nym’s scholars developed the art of controlling faeries so that these creatures would assist them in healing work while they focused on tactics and warfare strategy. This is why the Scholar has a pet that passively heals party allies, and many of their abilities generate offensive buffs. Still, in the end, the War of the Magi triggered the Great Flood and sent the world of Hydaelyn into the Sixth Umbral Era.

How to Unlock Scholar in Final Fantasy XIV

Unlock Scholar in Final Fantasy XIV
Murie will have a quest for you if you meet the requirements.

Scholar is one of the first Jobs released together with the game, so it’s an upgraded version of a class. To become a Scholar, you need to be an Arcanist at level 30 and finish the Main Scenario Quest, “Sylph Management.” The fastest and most practical way is to start your journey as an Arcanist or, if you started with another class, travel to Limsa Lominsa and become one.

Upon reaching level 30 with the Arcanist, talk to Murie in Limsa Lominsa Lower Decks (4.5, 11.2) and accept the “Forgotten but Not Gone” quest. You will need to go on a short adventure with Alka Zolka, located in Limsa Lominsa Upper Decks (11.1,6.2). You will receive the Soul of the Scholar item as a reward. Equipping it will change your Job to the academic one.

Scholar Actions Level 1-30

Scholar Actions Level 1-30
This teeny-tiny cute faerie is the Scholar’s best friend.

Nowadays, healers in Final Fantasy XIV are separated into two categories: Barrier and Pure healers. Scholar falls into the former, alongside Sage. While White Mages and Astrologians are Pure healers. Barriers healers are perfect for mitigating damage, while Pure healers are for fast-topping missing health. In an 8-members raid party, it’s efficient to have one Barrier Healer and one Pure healer.

Scholar’s toolkit is composed of numerous spells that recover HP and grant shields to their allies. To top it off, their summons passively restores the party, allowing Scholar to focus on DPS if the battle is chill.

Against bosses, the Scholar has several buffs that help the party, such as increasing the critical hit rate on the enemy or the speed of all allies. This last ability is usually my lifesaver, allowing me to escape from bosses’ AoE when my reaction speed fails me.

Name

Level

Cooldown (seconds)

Effect

Ruin

1

2.5

Deals unaspected damage with a potency of 150.

Bio

2

2.5

Deals unaspected damage over time.

Potency: 20

Duration: 30s

Physick

4

2.5

Restores target’s HP.

Cure Potency: 450

Summon Eos

4

2.5

Summons the faerie Eos to fight at your side. When set to guard, automatically casts Embrace on party members who suffer damage.

Summon Selene

4

2.5

Summons the faerie Selene to fight at your side. When set to guard, automatically casts Embrace on party members who suffer damage.

Resurrection

12

2.5

Resurrects target to a weakened state.

Whispering Dawn

20

60

Orders faerie to execute Whispering Dawn. If Seraph is summoned, orders her to execute Angel’s Whisper.

Whispering Dawn/Angel’s Whisper Effect: Gradually restores the HP of all nearby party members

Cure Potency: 80

Duration: 21s

Bio II

26

2.5

Deals unaspected damage over time.

Potency: 40

Duration: 30s

Adloquium

30 (Job Quest)

2.5

Restores target’s HP.

Cure Potency: 300

Additional Effect: Grants Galvanize to target, nullifying damage equaling 180% of the amount of HP restored. When critical HP is restored, also grants Catalyze, nullifying damage equaling 180% the amount of HP restored.

Duration: 30s

Effect cannot be stacked with certain sage barrier effects.

Scholar Actions Level 31-60

Name

Level

Cooldown (seconds)

Effect

Succor

35

2.5

Restores own HP and the HP of all nearby party members.

Cure Potency: 200

Additional Effect: Erects a magicked barrier which nullifies damage equaling 160% of the amount of HP restored

Duration: 30s

Effect cannot be stacked with certain sage barrier effects.

Ruin II

38

2.5

Deals unaspected damage with a potency of 220.

Fey Illumination

40

120

Orders faerie to execute Fey Illumination. If Seraph is summoned, orders her to execute Seraphic Illumination.

Fey Illumination/Seraphic Illumination Effect: Increases healing magic potency of all nearby party members by 10%, while reducing magic damage taken by all nearby party members by 5%

Duration: 20s

Effect cannot be stacked with Seraphic Illumination.

Aetherflow

45

60

Restores 20% of maximum MP.

Additional Effect: Aetherflow III

Can only be executed while in combat.

Energy Drain

45

1

Deals unaspected damage with a potency of 100.

Additional Effect: Absorbs a portion of damage dealt as HP

Additional Effect: Increases Faerie Gauge by 10

Aetherflow Gauge Cost: 1

Lustrate

45 (Job Quest)

1

Restores target’s HP.

Cure Potency: 600

Additional Effect: Increases Faerie Gauge by 10

Aetherflow Gauge Cost: 1

Art of War

46

2.5

Deals unaspected damage with a potency of 165 to all nearby enemies.

Sacred Soil

50 (Job Quest)

30

Creates a designated area in which party members will only suffer 90% of all damage inflicted.

Duration: 15s

Additional Effect: Regen

Cure Potency: 100

Additional Effect: Increases Faerie Gauge by 10

Aetherflow Gauge Cost: 1

Indomitability

52 (Job Quest)

30

Restores own HP and the HP of all nearby party members.

Cure Potency: 400

Additional Effect: Increases Faerie Gauge by 10

Aetherflow Gauge Cost: 1

Broil

54 (Job Quest)

2.5

Deals unaspected damage with a potency of 220.

Deployment Tactics

56 (Job Quest)

90

Extends Galvanize effect cast on self or target party member to other nearby party members.

Duration: Time remaining on original effect

No effect when target is not under the effect of Galvanize.

Emergency Tactics

58 (Job Quest)

15

Transforms the next Galvanize and Catalyze statuses into HP recovery equaling the amount of damage reduction intended for the barrier.

Duration: 15s

Dissipation

60 (Job Quest)

180

Orders your faerie away while granting you a full Aetherflow stack. Also increases healing magic potency by 20%.

Duration: 30s

Current faerie will return once the effect expires.

Summon Eos or Summon Selene cannot be executed while under the effect of Dissipation.

Can only be executed while in combat.

Scholar Actions Level 61-90

Scholar Actions Level 61-90
While stronger than the faerie, the Seraphim is like a lawyer and only works while on the clock.

Name

Level

Cooldown (seconds)

Effect

Excogitation

62

45

Grants self or target party member the effect of Excogitation, restoring HP when member’s HP falls below 50% or upon effect duration expiration.

Cure Potency: 800

Duration: 45s

Additional Effect: Increases Faerie Gauge by 10

Aetherflow Gauge Cost: 1

Broil II

64

2.5

Deals unaspected damage with a potency of 240.

Chain Stratagem

66

120

Increases rate at which target takes critical hits by 10%.

Duration: 15s

Aetherpact

70 (Job Quest)

3

Orders faerie to execute Fey Union with target party member. Effect ends upon reuse.

Faerie Gauge Cost: 10

Fey Union Effect: Gradually restores HP of party member with which faerie has a Fey Union.

Cure Potency: 300

Faerie Gauge is depleted by 10 periodically while HP is restored. Fey Union effect fades upon execution of other faerie actions or when party member moves from within 30 yalms of the faerie.

The Faerie Gauge increases when a faerie or Seraph is summoned and an Aetherflow action is successfully executed while in combat.

Dissolve Union

70

1

Dissolves current Fey Union.

Biolysis

72

2.5

Deals unaspected damage over time.

Potency: 70

Duration: 30s

Broil III

72

2.5

Deals unaspected damage with a potency of 255.

Recitation

74

90

Allows the execution of Adloquium, Succor, Indomitability, or Excogitation without consuming resources while also ensuring critical HP is restored.

Duration: 15s

Fey Blessing

76

60

Orders faerie to execute Fey Blessing.

Fey Blessing Effect: Restores the HP of all nearby party members

Cure Potency: 320

Summon Seraph

80

120

Summons Seraph to fight at your side. When set to guard, automatically casts Seraphic Veil on party members who suffer damage.

Cannot summon Seraph unless a pet is already summoned. Current pet will leave the battlefield while Seraph is present, and return once gone.

Duration: 22s

※Action changes to Consolation upon execution.

Consolation

80

30

Orders Seraph to execute Consolation.

Consolation Effect: Restores the HP of all nearby party members

Cure Potency: 250

Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored

Duration: 30s

Maximum Charges: 2

※This action cannot be assigned to a hotbar.

Broil IV

82

2.5

Deals unaspected damage with a potency of 295.

Art of War II

82

2.5

Deals unaspected damage with a potency of 180 to all nearby enemies.

Protraction

86

60

Increases maximum HP of a party member or self by 10% and restores the amount increased.

Additional Effect: Increases HP recovery via healing actions by 10%

Duration: 10s

Expedient

90

120

Grants Expedience and Desperate Measures to all nearby party members.

Expedience Effect: Increases movement speed

Duration: 10s

Desperate Measures Effect: Reduces damage taken by 10%

Duration: 20s

Scholar Traits

Name

Level

Effect

Maim and Mend

20

Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%.

Corruption Mastery

26

Upgrades Bio to Bio II.

Maim and Mend II

40

Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%.

Broil Mastery

54

Upgrades Ruin to Broil and increases the potency of Ruin II to 160, and Art of War to 165.

Broil Mastery II

64

Upgrades Broil to Broil II and increases the potency of Ruin II to 180.

Corruption Mastery II

72

Upgrades Bio II to Biolysis.

Broil Mastery III

72

Upgrades Broil II to Broil III and increases the potency of Ruin II to 200.

Enhanced Sacred Soil

78

Adds an additional effect to Sacred Soil that grants healing over time.

Broil Mastery IV

82

Upgrades Broil III to Broil IV and increases the potency of Ruin II to 220.

Art of War Mastery

82

Upgrades Art of War to Art of War II.

Enhanced Healing Magic

85

Increases the healing potency of Physick to 450, Embrace to 180, and Seraphic Veil to 180.

Increases the barrier potency of Adloquium to 180% the amount healed and Succor to 160% the amount healed.

Enhanced Deployment Tactics

88

Reduces Deployment Tactics recast time to 90 seconds.

Scholar Gauges

Scholar Gauges
Like the old Jobs, Scholar’s actions are separated by Class and Job.

Like every other Job in Final Fantasy XIV, Scholar also brings fancy gauges to the play. The studious possess two of them, the Aetherflow Gauge and the Faerie Gauge.

Aetherflow Gauge functions as a resource to cast some instant Scholar abilities. By using the spell Aetherflow, the Scholar gains three stacks of its gauge, which is necessary to cast Energy Drain, Lustrate, Sacred Soil, Indomitability, and Excogitation. Besides these spells’ common effects, they also increase the Faerie Gauge by 10.

The Faerie Gauge accumulates fae aether, necessary to use Aetherpact, where the Scholar’s faerie is linked to a party member, gradually restoring its health while the Faerie Gauge depletes over time.

At level 80, the Scholar learns Summon Seraph. When cast, it calls a beautiful Seraph to fight in place of the faeries. A timer appears above the Faerie Gauge, and some summon skills changes to adapt to the Seraph. When the timer ends, the faerie returns.

FAQs

Question: How do I Become a Scholar in FFXIV?

Answer: You require an Arcanist at level 30 and the completion of the Main Scenario Quest, “Sylph Management.” Then, talk to Murie in Limsa Lominsa Lower Decks (4.5, 11.2) and accept the “Forgotten but Not Gone” quest. After completing its straightforward goal, you’ll be rewarded the Soul of Scholar and learn the healing arts of a… Scholar of the healing arts.

Question: Can you be Both a Summoner and Scholar?

Answer: Yes, you can. The Warrior of Light is the most multitask hero in the entire world. They can be any Job, learn every craft, and harvest every material. What’s best is that both Summoner and Scholar require a level 30 Arcanist, so you can easily unlock the two Jobs and swap between them seamlessly.

Question: Is Scholar a Good Job in FFXIV?

Answer: Every Job is a good Job in FFXIV! Except for Machinist, cof cof. Just kidding. But yeah, Scholar is a great Job. Every healer is equipped with the right skill set to do their Job properly, solo, in a party, or in a raid. As advised in the text mentioned above, it’s ideal to have a duo of Barrier and Pure healers rather than two of the same type while raiding. But it’s not a strict demand.

Question: Is Healing Harder than DPS?

Answer: Oof, tough question. I mean, I’ve been a main DPS since 2013, so playing a Dragoon comes off as natural by now. Or at least I hope so. Healing in dungeons or old raids does seem pretty easy since tanks nowadays are full-plated juggernauts bulldozing over enemies and healing themselves endlessly without requesting aid.

On the Savage and Extreme endgame, however, it’s pretty tricky. Besides being aware of the bosses’ AOE, you must resurrect the unaware player who was caught and died in the middle of the battle and deal damage on the boss’s downtime. I still think it’s easier than tanking, though.

Study the Art of War to Learn to Heal

Before Final Fantasy XIV, Scholars were magical DPS classes that studied their enemies and looked for the most efficient means to eliminate them. In Final Fantasy XI, their skillset began to add some White Magic, allowing the Job to practice the art of support. However, in Final Fantasy XIV, the Scholar abandoned their war days to practice love drills.

Although they still boast a few spells from the school of Black Magic, Scholar has become synonymous with healer in the Final Fantasy franchise, and I imagine it will remain that way, thanks to FFXIV.

We already have too many colorful spellslingers out there, and Square still hasn’t come up with new offense magic to hand out. I hope Scholars from now on start to get the recognition they deserve in the franchise and maintain their study up-to-date, so they are on par with their fellow healers.

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