- Jenova Guide - May 8, 2022
- Safer Sephiroth Guide - May 8, 2022
- Kefka Guide - April 27, 2022
Jenova is a commonly thrown-around word in Final Fantasy VII. Hailing as the mother of the all-mighty Sephiroth, Jenova is an alien life form that Shinra utilized to produce superhumans such as Sephiroth and is directly related to Angeal and Genesis’ powers. It’s a pretty complicated topic since various experiments are related to Jenova.
There are also multiple monster bosses such as Jenova Birth, Jenova Life, Jenova Death, and Jenova Synthesis. With all of that out of the way, let’s dive in deeper with boss guides against the Jenova monsters and explore a bit of Jenova’s lore. Let’s begin our Jenova guide.
Jenova Birth Boss Battle
Stats
Stats |
||
LV |
HP |
MP |
25 |
4,000 |
110 |
Attack |
Magic Attack |
Defense |
38 |
30 |
56 |
Magic Defense |
Dexterity |
Defense% |
180 |
60 |
1 |
Luck |
EXP |
AP |
10 |
680 |
64 |
Gil |
||
800 |
Â
Elemental Affinities |
||
Fire |
Ice |
Lightning |
Normal (100%) | Normal (100%) |
Normal (100%) |
Earth |
Poison |
Gravity |
Normal (100%) |
Normal (100%) |
Immune (0%) |
Water |
Wind |
Holy |
Normal (100%) |
Normal (100%) |
Normal (100%) |
10th |
Restorative |
Back Attack |
Normal (100%) |
Heals (100%) |
Double (200%) |
Punch |
Death |
Sleep |
Normal (100%) |
Normal (100%) |
Normal (100%) |
Confusion |
||
Normal (100%) |
Â
Death |
Sleep | Poison | |
Immune | Immune |
Immune |
|
Sadness |
Fury | Confusion | |
– | – |
Immune |
|
Silence |
Haste | Slow | |
Immune | – |
– |
|
Stop |
Frog | Small | |
Immune | Immune |
Immune |
|
Slow-Numb |
Petrify | Regen | |
Immune | Immune |
– |
|
Barrier |
MBarrier | Reflect | |
– | – |
– |
|
Shield |
Death-Sentence | Berserk | |
– | Immune |
Immune |
|
Paralyzed |
Darkness | Death Force | |
Immune | – |
– |
|
Resist |
Manipulate | Sense | |
– | Immune |
– |
|
Physical |
Magical | ||
– |
– |
Moveset
Move Name |
Description |
Stop |
Jenova Birth casts stop onto one target. Jenova Birth can cast this move three times (Max amount of casts based on Jenova Birth’s mana pool). |
Laser |
Jenova Birth will fire a single laser bolt one to three times at either the entire party or a single party member. |
Tail Laser |
Jenova Birth unleashes four blue laser beams that rake across the ground. This attack can cause 200 damage and may be used once or twice per turn. |
W-Laser |
Jenova Birth will unleash two lasers that converge onto a single target. This attack can cause a good amount of damage to the target since Jenova Birth has the ability to use this three times. |
Gas |
Jenova Birth will release a green gas at the target then Jenova Birth will release gold energy as it hits the target. However, this attack is not fatal; it’s not as weak as the laser attack. |
General Strategy
You don’t have any viable option to counter Jenova Birth’s stop spell at this stage of the game. It will help to have Aeris constantly cast Healing Wind. Yuffie should also utilize her level one limit break called Clear Tranquil.
If you’re able to get Enemy Skill from Midgar Zolom, which is essentially the Blue Magic of Final Fantasy VII, it will help a lot to trivialize the fight.
Remember to load up Limit Breaks before the battle to lower the massive HP of Jenova Birth instantly. You’ll easily farm your Limit Breaks since the boss deals so much damage to the entire party.
Here’s a general rundown of things that you should keep in mind during this fight:
- Consistent healing for the party’s HP sustain is a must in this fight.
- Make sure you fill up your entire team’s Limit Break gauge before this fight. This strategy ensures that you can quickly get an initial burst of damage onto Jenova Birth.
- Fighting Jenova Birth for a long time is not advisable; inevitably, Jenova Birth’s moveset will overwhelm the healing ability of the team, especially when they run out of MP.
Jenova Life
Stats
Stats |
||
LV |
HP |
MP |
25 |
4,000 |
110 |
Attack |
Magic Attack |
Defense |
38 |
30 |
56 |
Magic Defense |
Dexterity |
Defense% |
180 |
60 |
1 |
Luck |
EXP |
AP |
10 |
680 |
64 |
Gil |
||
800 |
Â
Elemental Affinities |
||
Fire |
Ice |
Lightning |
Normal (100%) | Normal (100%) |
Normal (100%) |
Earth |
Poison |
Gravity |
Normal (100%) |
Normal (100%) |
Immune (0%) |
Water |
Wind |
Holy |
Normal (100%) |
Normal (100%) |
Normal (100%) |
10th |
Restorative |
Back Attack |
Normal (100%) |
Heals (100%) |
Double (200%) |
Punch |
Death |
Sleep |
Normal (100%) |
Normal (100%) |
Normal (100%) |
Confusion |
||
Normal (100%) |
Â
Death |
Sleep | Poison | |
Immune | Immune |
Immune |
|
Sadness |
Fury | Confusion | |
– | – |
Immune |
|
Silence |
Haste | Slow | |
Immune | – |
– |
|
Stop |
Frog | Small | |
Immune | Immune |
Immune |
|
Slow-Numb |
Petrify | Regen | |
Immune | Immune |
– |
|
Barrier |
MBarrier | Reflect | |
– | – |
– |
|
Shield |
Death-Sentence | Berserk | |
– | Immune |
Immune |
|
Paralyzed |
Darkness | Death Force | |
– | – |
– |
|
Resist |
Manipulate | Sense | |
– | Immune |
– |
|
Physical |
Magical | ||
– |
– |
Movesets
Move Name |
Description |
Blue Light |
Jenova Life inflicts water damage to a single party member. |
Blue Flame |
A powerful variation of Blue Light and still only deals water damage to a single party member. |
Aqualung |
Aqualung is the most potent attack of Jenova Life, which deals heavy water damage to all party members. If you have the Enemy Skill materia, you’ll be able to learn this skill. |
Reflect |
Jenova Life casts a reflect barrier on itself. Reflect can reflect almost any magic-based attacks on the party. You can remove this spell with De-Barrier. |
General Strategy
Jenova Life is a fairly straightforward fight; you can equip Water Ring on any party member, which the fight unlosable. Lastly, if you want to make this fight even more effortless, cast Magic Hammer, which drains Jenova Life’s MP (Jenova Life relies on MP to cast spells). However, after casting Magic Hammer, Jenova Life will cast Reflect. You can easily remove the barrier using the skill called De-Barrier. It only has 300 MP, and shedding her MP down to zero will render it useless.
Here’s a general rundown of the fight:
- Equip Water Ring to a single party member.
- Alternate between casting Magic Hammer and De-Barrier on Jenova Life to render it useless.
- You can inflict Paralysis on Jenova Life
Jenova Death
Stats
Stats |
||
LV |
HP |
MP |
55 |
25,000 |
800 |
Attack |
Magic Attack |
Defense |
140 |
70 |
90 |
Magic Defense |
Dexterity |
Defense% |
320 |
150 |
1 |
Luck |
EXP |
AP |
0 |
6,000 |
400 |
Gil |
||
5,000 |
Â
Elemental Affinities |
||
Fire |
Ice |
Lightning |
Normal (100%) | Normal (100%) |
Normal (100%) |
Earth |
Poison |
Gravity |
Normal (100%) |
Normal (100%) |
Immune (0%) |
Water |
Wind |
Holy |
Normal (100%) |
Normal (100%) |
Normal (100%) |
10th |
Restorative |
Back Attack |
Normal (100%) |
Heals (100%) |
Double (200%) |
Punch |
Death |
Sleep |
Normal (100%) |
Normal (100%) |
Normal (100%) |
Confusion |
||
Normal (100%) |
Â
Death |
Sleep | Poison | |
Immune | Immune |
Immune |
|
Sadness |
Fury | Confusion | |
– | – |
Immune |
|
Silence |
Haste | Slow | |
Immune | – |
– |
|
Stop |
Frog | Small | |
Immune | Immune |
Immune |
|
Slow-Numb |
Petrify | Regen | |
Immune | Immune |
– |
|
Barrier |
MBarrier | Reflect | |
– | – |
– |
|
Shield |
Death-Sentence | Berserk | |
– | Immune |
Immune |
|
Paralyzed |
Darkness | Death Force | |
– | – |
– |
|
Resist |
Manipulate | Sense | |
– | Immune |
– |
|
Physical |
Magical | ||
– |
– |
Movesets
Move Name |
Description |
Red Light |
The counterpart to Blue Light of Jenova Life. It is fire-based damage to a single party member; the only difference is Jenova Death can use this attack three times in a single turn. |
Tropic Wind |
Like Aqualung, Jenova Death’s Tropic Wind deals fire and wind damage instead to all party members. |
Silence |
Jenova Death will attempt to Silence all party members, rendering them unable to cast spells. |
General Strategy
This fight is almost similar to Jenova Life. Players need to focus on magical defense for this fight as all of Jenova Death’s attacks are heavily magical. Nearly all of its attacks are Fire-based, so equipping a Fire Ring to a single party member would make this fight almost unlosable. If you want to trivialize this fight further, equip Ribbon (from the Temple of the Ancients and Gaea’s Cliff) to protect your party members from Silence. Lastly, make sure that you prepare Tifa for this fight as she’s required as a party member.
Here’s a general rundown of the fight:
- Equip Fire Ring to any of your party members.
- Equip Ribbon to prevent Jenova Death from inflicting Silence onto your spell casters
- Similar to Jenova Life, Jenova Death is vulnerable to paralysis.
Jenova Synthesis
Stats
A Part
Stats |
||
LV |
HP |
MP |
61 |
60,000 |
600 |
Attack |
Magic Attack |
Defense |
150 |
120 |
50 (If Jenova Synthesis B is dead, this goes up to 80) |
Magic Defense |
Dexterity |
Defense% |
90 (If Jenova Synthesis C is dead, this goes up to 150) |
120 |
1 |
Luck |
EXP |
AP |
0 |
60,000 |
500 |
Gil |
||
0 |
Â
Elemental Affinities |
||
Fire |
Ice |
Lightning |
Normal (100%) | Normal (100%) |
Normal (100%) |
Earth |
Poison |
Gravity |
Immune (0%) |
Absorbs (100%) |
Immune (0%) |
Water |
Wind |
Holy |
Normal (100%) |
Normal (100%) |
Normal (100%) |
10th |
Restorative |
Back Attack |
Normal (100%) |
Heals (100%) |
Double (200%) |
Punch |
Death |
Sleep |
Normal (100%) |
Normal (100%) |
Normal (100%) |
Confusion |
||
Normal (100%) |
Â
Death |
Sleep | Poison | |
Immune | Immune |
Immune |
|
Sadness |
Fury | Confusion | |
– | – |
Immune |
|
Silence |
Haste | Slow | |
Immune | Immune |
Immune |
|
Stop |
Frog | Small | |
Immune | Immune |
Immune |
|
Slow-Numb |
Petrify | Regen | |
Immune | Immune |
– |
|
Barrier |
MBarrier | Reflect | |
– | – |
– |
|
Shield |
Death-Sentence | Berserk | |
– | Immune |
Immune |
|
Paralyzed |
Darkness | Death Force | |
Immune | – |
– |
|
Resist |
Manipulate | Sense | |
– | Immune |
Immune |
|
Physical |
Magical | ||
– |
– |
B Part
Stats |
||
LV |
HP |
MP |
61 |
10,000 |
600 |
Attack |
Magic Attack |
Defense |
150 |
120 |
50 |
Magic Defense |
Dexterity |
Defense% |
90 |
120 |
1 |
Luck |
EXP |
AP |
0 |
60,000 |
500 |
Gil |
||
0 |
Â
Elemental Affinities |
||
Fire |
Ice |
Lightning |
Normal (100%) | Normal (100%) |
Normal (100%) |
Earth |
Poison |
Gravity |
Immune (0%) |
Absorbs (100%) |
Immune (0%) |
Water |
Wind |
Holy |
Normal (100%) |
Normal (100%) |
Normal (100%) |
10th |
Restorative |
Back Attack |
Normal (100%) |
Heals (100%) |
Double (200%) |
Punch |
Death |
Sleep |
Normal (100%) |
Normal (100%) |
Normal (100%) |
Confusion |
||
Normal (100%) |
Â
Death |
Sleep | Poison | |
Immune | Immune |
Immune |
|
Sadness |
Fury | Confusion | |
– | – |
Immune |
|
Silence |
Haste | Slow | |
Immune | Immune |
Immune |
|
Stop |
Frog | Small | |
Immune | Immune |
Immune |
|
Slow-Numb |
Petrify | Regen | |
Immune | Immune |
– |
|
Barrier |
MBarrier | Reflect | |
– | – |
– |
|
Shield |
Death-Sentence | Berserk | |
– | Immune |
Immune |
|
Paralyzed |
Darkness | Death Force | |
Immune | – |
– |
|
Resist |
Manipulate | Sense | |
– | Immune |
Immune |
|
Physical |
Magical | ||
– |
– |
C Part
Stats |
||
LV |
HP |
MP |
61 |
8,000 |
600 |
Attack |
Magic Attack |
Defense |
150 |
120 |
50 |
Magic Defense |
Dexterity |
Defense% |
90 |
120 |
1 |
Luck |
EXP |
AP |
0 |
60,000 |
500 |
Gil |
||
0 |
Â
Elemental Affinities |
||
Fire |
Ice |
Lightning |
Normal (100%) | Normal (100%) |
Normal (100%) |
Earth |
Poison |
Gravity |
Immune (0%) |
Absorbs (100%) |
Immune (0%) |
Water |
Wind |
Holy |
Normal (100%) |
Normal (100%) |
Normal (100%) |
10th |
Restorative |
Back Attack |
Normal (100%) |
Heals (100%) |
Double (200%) |
Punch |
Death |
Sleep |
Normal (100%) |
Normal (100%) |
Normal (100%) |
Confusion |
||
Normal (100%) |
Â
Death |
Sleep | Poison | |
Immune | Immune |
Immune |
|
Sadness |
Fury | Confusion | |
– | – |
Immune |
|
Silence |
Haste | Slow | |
Immune | Immune |
Immune |
|
Stop |
Frog | Small | |
Immune | Immune |
Immune |
|
Slow-Numb |
Petrify | Regen | |
Immune | Immune |
– |
|
Barrier |
MBarrier | Reflect | |
– | – |
– |
|
Shield |
Death-Sentence | Berserk | |
– | Immune |
Immune |
|
Paralyzed |
Darkness | Death Force | |
Immune | – |
– |
|
Resist |
Manipulate | Sense | |
– | Immune |
Immune |
|
Physical |
Magical | ||
– |
– |
Movesets
Move Name |
Description |
Repeating Slap |
Jenova Synthesis slaps a party member using its tentacle and will possibly inflict Fury on the target. |
Bio2 |
Bio2 is a much more potent variation of Bio. This attack deals magic damage to all opponents and may inflict poison on the targets. |
Stop/Silence/Absorb |
Jenova Synthesis uses its tentacles to inflict either Stop, Silence, or Absorb on the targets. |
Ultima |
Jenova Synthesis prepares a countdown; if the countdown reaches zero, Jenova Synthesis unleashes a heavily-damaging spell on each of your party members. |
General Strategy
The primary strategy to defeating Jenova Synthesis is to go after its tentacles first. Cast Big Guard at the beginning of the battle, and then use all of your highest damaging summon and spells. Focus on attacking the two tentacles first before targeting the main body. It would help if you mastered the Double Cut Materia to inflict massive physical damage. Remember to constantly heal your party members throughout the fight and remove poison and other status effects. Once Jenova Synthesis starts casting Ultima, the battle will end if the party survives the attack. Lastly, do not summon Knights of Round during this fight, as it will give Bizzaro Sephiroth’s body an extra 60,000 HP and Safer Sephiroth an extra 80,000 HP, which will further make those fights a lot more complicated.
Here’s a general rundown of the fight:
- Cast Big Guard at the beginning of the battle.
- Instantly cast your strongest damaging summons and spells.
- Focus on attacking the two tentacles first.
- DO NOT SUMMON Knights of Round in this fight.
Jenova Dreamweaver (Final Fantasy VII Remake)
Stats
Normal Mode |
||
Easy/Classic Mode HP |
Normal HP |
Attack |
43,085 |
78336 | 198 |
Magic Attack | Defense |
Magic Defense |
198 |
233 | 233 |
EXP (After Clearing) | AP (After Clearing) |
Gil |
1300 |
10 (30) |
1300 |
Â
Hard Mode |
|||
HP |
Attack | Magic Attack | |
113,184 | 328 |
328 |
|
Defense |
Magic Defense | EXP (After Clearing) | |
342 | 342 |
4500 |
|
AP (After Clearing) |
Gil | ||
30 |
2250 |
Â
Elemental Affinities |
|
Fire |
Ice |
Normal |
Normal |
Lightning |
Wind |
Normal |
Normal |
Damage Type Affinities |
|
Physical Damage |
Magical damage |
Normal |
Lesser Resistance |
Fixed Damage |
Proportional Damage |
Normal |
Immune |
Â
Status and Resistances |
||
Poison |
Silence |
Sleep |
– |
– |
– |
Slow |
Stop |
Berserk |
Immune |
Immune |
– |
Â
Stagger Multipliers |
|||||
Melee |
Ranged | Magic |
Fire |
||
1x |
1x | 1x |
1x |
||
Ice |
Lightning |
Wind |
|||
1x |
1x |
1x |
Movesets
Attack Name |
Description |
Phase |
Space-Time Vortex |
Jenova creates a slow-moving black pool that inflicts the status effect Stop for five seconds if the player steps on the pool. | All Phases |
Fira | Jenova casts a medium-damage fire spell on one target |
1-2 |
Aero |
Jenova casts a medium-damage wind spell on one target |
1-2 |
Bio |
Jenova casts Bio on one target, which deals damage and inflicts poison on one target |
1-2 |
Tail Swipe |
Jenova performs a tail swipe and deals physical damage to the targets | 1-2, 4 |
Tentacle Flail | Jenova violently flails its tentacles, damaging anyone hit by the attack. |
1-2, 4 |
Bind |
Jenova grabs a player with a tentacle and absorbs the target’s HP. Afterward, it will throw away the target. | 1-2, 4 |
Homing Missile | Fires a homing missile on a target |
1-2, 4 |
Cast Aside |
Jenova releases a cloud of smoke and a shockwave within an area that knocks everyone close. | 1-2, 4 |
Mourning Wall | Jenova screeches while wind lashes around the monster, repelling any physical attacks |
1-2, 4 |
Reconstitution |
Jenova regrows its tentacles. | 1-2, 4 |
Rejection | Jenova casts Reflect on itself, which nullifies any magic damage |
2-4 |
Resolution |
Jenova casts Shield on itself, which nullifies any physical damage | 2, 4 |
Light Beam | Jenova summons a beam of light that comes crashing down in a wide AOE; Jenova often uses this after casting Rejection |
2-4 |
Invulnerability |
Jenova covers itself with its tentacles; protects itself from all sources of damage. | 3 |
Dream of Quietude | Jenova’s tentacle casts Quietude which inflicts Silence on a target |
3-4 |
Dreams of Flame |
Jenova’s tentacle casts Fira | 3 |
Dreams of Vengeance | Jenova’s tentacle uses Vengeance |
3-4 |
Firaga |
Jenova casts a much more powerful variant of fira, dealing severe fire damage to one target. | 4 |
Aeroga | Jenova casts a much more powerful variant of aero, dealing severe aero damage to one target. |
4 |
Bioga |
Jenova casts a much more powerful variant of aero, dealing severe damage to one target and inflicting them with poison for a more extended period. | 4 |
Dreams of Sanctuary | Provides the main body and the tentacles with a Barrier |
4 |
Dreams of Spirituality |
Provides the main body and the tentacles with Manaward | 4 |
Vengeance | Charges and releases a black beam at a single target |
All |
Quietude |
Jenova unleashes red homing orbs that inflict silence if a character comes into contact. | All |
Black Rain | Jenova casts a rain that pours down. This attack drains the entire party’s MP while replenishing Jenova’s HP |
4 |
General Strategy
Similar to Jenova Synthesis in the original game, the first phase should revolve around destroying the tentacles as soon as possible. While eliminating the tentacles, keep in mind that you need to avoid coming into contact with the black pools. Aerith’s Tempest can quickly destroy the tentacles due to Jenova’s lack of Mobility.
Once you’ve managed to beat the tentacles, use your physical DPS, such as Cloud or Tifa, to move in and apply pressure to Jenova. Remember that the melee DPS should approach the front to avoid the rear tentacle. Utilize Tifa as much as possible since she is very agile, and you can easily exploit Jenova by stacking Chi Trap as quickly as possible. At the same time, all of these events are happening; you need to have Cloud be the main tank of the party while baiting Jenova’s physical tentacle attacks, which Cloud can counter using Punisher mode.
During the second phase, you can dodge sideways to avoid getting hit. Continue to build up Jenova’s stagger bar by equipping Deadly Dodge and Parry Materia. These two materias ensure that you have an outstanding balance between offense and defense, which are needed to apply constant pressure on Jenova.
In the third phase, players should react fast enough when Jenova casts Quietude or its spells. If Jenova decides to cast Vengeance, you should note that blocking a high damage beam is not practical; instead, you should focus on the tentacles casting the spell and try to destroy them immediately.
The best way of managing the tentacles is by using Cloud’s Triple Slash since it hits multiple enemies per cast. It would help if you also equipped Cloud with the Hardedge before the fight so he has more DPS and can quickly take out the tentacles.
For the final phase, it’s the same as the previous phases, with the exception of a new attack called Black Rain. Players should prioritize evading this attack since it will heal Jenova, further prolonging Jenova’s final and deadly phase. At this point, you are no longer required to target the tentacles as you can quickly eliminate these if they begin to cast Dreams of Vengeance.
Here’s a general rundown of the battle:
- Equip Cloud with the Hardedge
- Equip Tifa with either Metal Knuckles, Purple Rain, or Feathered Gloves (increased Physical DPS)
- Constantly command Aerith to use healing abilities and only use her offensively if needed to eliminate the tentacles.
- Also, command Aerith to cast Haste on Cloud on the third phase to enable Cloud to fend off the tentacles instantly.
- Use Esuna to remove status ailments.
- Accessories such as a Healing Carcanet and Protective Boots are handy for this fight.
- Fat Chocobo is the most useful summon for the final phase as Jenova resists magical attacks from other summons.
Jenova’s Lore Summary
Much like any other Final Fantasy game, Jenova’s story began a thousand years ago. Jenova landed on the planet and had a war against the Cetra, also known as the Ancients. Ancients are known to have an intimate connection with the planet and fought a vicious war against Jenova; however, Jenova was far too powerful for them.
Jenova came into the planet to destroy it entirely. The war waged with Jenova nearly wiped out the planet and even the Ancients; however, Shiva went to the Ancients’ aid and helped them capture Jenova. Humans began to take over the planet with Jenova contained for a few thousands of years.
Enter Shinra into the picture, which became a very prominent force due to the utilization of mako-infused energy to power the entire planet. Shinra eventually learned that the Ancients believe in a myth called the “Promised Land,” which prompted Shinra to tear the world apart, searching for the legend. At that point, they found the dormant Jenova, and initially, they thought that Jenova was one of the Ancients.
In an attempt to create the first human/ancient hybrid, Professor Hojo and Hollander created the Jenova Project, which split into Project S and Project G. Professor Hojo’s experiments resulted in Sephiroth. In contrast, Hollander’s resulted in Genesis and Angeal. Eventually, this project led to the development of SOLDIER, wherein Shinra infused a group of extraordinary men with Jenova cells and Mako Energy.
Jenova has many forms due to its ability to shapeshift. Sephiroth also has the ability to control Jenova; hence players are constantly fighting different forms of Jenova throughout the game; Jenova Birth, Jenova Death, Jenova Synthesis, and even the Jenova Dreamweaver from the Final Fantasy 7 Remake.
FAQs
Question: Is Jenova Sephiroth’s Mom?
Answer: Jenova isn’t biologically related to Sephiroth; however, Shinra infused Jenova’s cells into Sephiroth, and he became known for his superior strength and power as a SOLDIER First Class. Sephiroth treated Jenova as his mother, most likely because he didn’t know who his true mother was. His whole personality and image came from Jenova’s cells providing him the ability to be a “Hero.”
Question: Is Cloud a Jenova Clone?
Answer: Although in the original game, Sephiroth kept calling Cloud a clone because he could communicate with Cloud. However, this is only a ploy by Sephiroth to do his bidding, which unfortunately failed in the end.
Question: Why Did Sephiroth Decide to Cut Off Jenova’s Head?
Answer: Sephiroth decided to cut off Jenova’s head because he was too wounded to carry out his “mother’s” entire body out of the reactor, so he settled for the head instead. There are theories that at that point, Jenova shapeshifted into Sephiroth, Jenova needed the cells from her body, so she went for the head instead since it’s more portable than an entire body. Take this theory with a grain of salt.
Conclusion
Jenova is the primary source of power in Final Fantasy VII, and many fans consider Jenova, the mother of the main villain of the series, Sephiroth. Although Jenova is not as potent as it was during the war with Cetra, we can only assume that it’s the most powerful being in the world of Final Fantasy VII.
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